WELCOME!
My name is Alexander Agho and welcome to the Unreal Place. If you are here because you want to learn how to make stunning Architectural Visualizations, then look no further because you are in the right place.
In this ‘Introduction to Archviz’ course, we will harness the power of Unreal Engine to create the awesome visuals you see below.
CINEMATICS
INTERACTIVE 3D'S
VIRTUAL REALITY
WHO IS THIS FOR ?
This Introductory course is for:
3d Artists,
Architects,
Interior Designers,
Game Developers,
Enthusiasts,
and anyone else who is new to Realtime Technology and would like to learn how to use Unreal Engine for Architectural Visualization.
WHY UNREAL ENGINE?
Unreal Engine is the most advanced real-time 3D creation software out there. Its robust set of tools make it possible to create anything you can think of.
Unreal Engine offers high-fidelity visuals straight out of the box.
Unreal Engine provides you with the tools not only to create still images and cinematics but also transforms them into Interactive 3D’s and VR Reality tours
Best of all, Unreal Engine is Free.
COURSE REQUIREMENTS
A basic understanding of 3ds Max.
A PC that can run Unreal Engine. Check out recommended system requirements for UE4 form Epic Games official website here
Note:
If you don’t have 3ds max, you can install a 30 day trial version from the Autodesk website here
If you don’t have any knowledge of 3ds Max
and still want to follow along, all Exported files from 3ds max will be provided in the project files
10
MODULES
WHAT IS INSIDE THE COURSE?
The Entire Course is made up of 10 Modules.
Each Module focuses on Core areas that will get you up and running with Unreal Engine 4 and give you the necessary tools to create stunning visualizations and the confidence to take on your own projects in the future.
MODULE 1
MODULE 1
INTRODUCTION
1. Downloading and Install Epic games Launcher
2. Creating a New Account
3. Epic Launcher Interface
4. Installing UE4
5. Installing Datasmith plugin for 3Ds Max
MODULE 2
MODULE 2
3DS MAX Best Practices FOR UNREAL ENGINE 4
1. Organizing project By Layers
2. Checking System Unit
3. Understanding Back face Culling
4. Proper Naming Conventions
5. Attach and Detach meshes where necessary
6. Ungroup or Open all objects and use links where necessary
7. Using Proper Pivot Locations
8. Using Instances as much a possible
9. Bevel Edges
10. UV Mapping and Unwrapping
11. Cleaning up scene (Remove unwanted geometry)
12. Exporting using Datasmith
MODULE 3
MODULE 3
New Scene setup and Importing your models
1. Creating a New Project
2. Brief Introduction to all the tabs and windows that will be used in the course.Viewport, Toolbar, Modes, Content Browser, World Outliner, Details Panel, World Settings
3. Navigation in the Viewport
4. Discuss all the icons in the viewport
5. Important Hotkeys
6. Creating a new Empty Level and setup some basic Project Settings:
7. Importing the 3ds Max Model using Datasmith and Import Settings
8. Inspect the model for any mapping error
MODULE 4
MODULE 4
LIGHTING
1. Understanding the different Light types and Mobility States.
2. Setting up detailed lighting for the scene.
3. Swarm agent
4. Lightmap Density
5. Light mass importance Volume
6. Post process Volume
7. Lightmass Portal
8. World Settings
9. Build Quality (Draft to Production )
10. CPU VS GPU Lightmass
11. Installing Lausgoung GPU Lightmass
12. Statistics window
13. Creating a Day and Evening scene
14. Lighting with HDRI
MODULE 5
MODULE 5
MATERIALS
1. PBR Materials
2. Different ways of creating materials
3. Different sections of the Material Editor Interface
4. Applying Materials to Meshes
5. Material Inputs and Settings
6. Material Nodes
7. Creating different Materials (Stone, Concrete, Wood, etc)
8. Master Material and Material Instances
9. Megascans and Bridge
MODULE 6
MODULE 6
Vegetation
1. Downloading and importing foilage assets from Bridge
2. Downloading and importing foilage assets from Epic Games Launcher
3. Understanding Foilage Editor Modes and Its settings
4. Foilage Placement and Painting
5. Foilage Instance Settings
MODULE 7
MODULE 7
COLLISIONS,OPTIMIZATIONS & FIRST PERSON INTERACTION
- Importing the First person Content Pack
- GameMode settings
- Understanding FPS
- Optimizing Textures and Materials
- Texture Resolution
- Optimizing Meshes
- Creating Collisions
- Creating LOD’s
- Optimization Viewmodes and Level of Detail Coloration
- Creating Collisions on Meshes
- Testing the First Person Blueprint in the scene
MODULE 8
MODULE 8
CREATING STILL IMAGES AND CINEMATICS
1. Adding a Camera to the scene
2. Important Camera Properties and Settings
3. Colour Grading LUT
4. Creating High Resolutiuon Images
5. The Sequencer
6. Level sequences
7. Creating Camera clips
8. Master Sequence
9. Working with Audio
10. Exporting a high resolution Video
11. Export Settings
MODULE 9
MODULE 9
VIRTUAL REALITY
- Creating a new Project with the VR Template
- Migrating Scene to VR Template
- Changing Gamemode
- NavMesh Bounds Volume
- NavMesh Modifier Volume
- Inserting the Virtual Reality Blueprint
- Teleporting
- Interacting with objects
MODULE 10
MODULE 10
Packaging file and Archiving
1. How to reduce Project Size
2. Packaging Settings for First Person Project
3. Packaging Settings for VR Project
4. Archiving your projects.
FAQ'S
No problem! The techniques taught in 3ds Max are universal across a lot of 3d software like Maya, Blender, etc. Plus all exported Fbx and Datasmith files will also be provided so you can follow along.
The course videos are hosted on the Selar Online Platform and are viewed online. You also have Lifetime access.
Credit Card, Paypal, Samsung Pay, Google Pay and more
The 3ds Max File, The Exported Datasmith and Fbx Files and The Finished Unreal Engine Project Files
Yes, you will have dedicated support for 6 months.